The Technology Council Chairman is a member of the TC.
He/she is elected by the TC participant for an undefined time (until he/she resign).
His/hers list of duties includes:
The work is typically done in duo with the OW2 CTO.
Be the Chairman of the TC does not take so much time as the operational work can be mainly driven by the MO.
We need you as a candidate :
The OW2 CTO (Chief Technology Officer) is appointed by the Management Office:
However, not only project leaders are authorized in this group: the Technology Council may invite OW2 individuals for special occasions (particular skills for example, or community involvement).
See the current list of Technology Council Participants.
After some times, things evolve, project leadership may change, project leader have no more time to give to the TC.
It is the responsibility of the project leader to nominate its successor and advertise it (either with a public mail on the list or by contacting TC Chairman or OW2 CTO).
In theses case, the no more involved in the TC participant is moved in the Emeriti section.
Mentors are Technology Council members willing to help to bootstrap incubated projects for beginning their life as OW2 projects.
Their help includes technical and community advices.
Please see the list of OW2 Mentors.
Each incubated project has to have a mentor.
The mentor is a Technology Council participant, he knows the OW2 community.
Ideally he also knows the applicative domain of the incubated project.
Mentoring is a volunteer move (nobody assigns a particular TC participant to this task).
A mentor's duty to the incubated project are multiples.
On a technical side, he should be able to help the project to setup its infrastructure (OW2 forge, SCM, lists, jabber, ...) as well as providing some architectural/quality guidance (if needed). If he's not able to do things himslef, he should at least know who can effectively help.
Some examples (not exhaustive):
On a community oriented side, the mentor should be able to provide a bridge between the incubated project and other existing OW2 projects. This will help to foster collaboration between projects, may augment re-use of code inside of OW2, also connecting people together for innovations.
Some examples (not exhaustive):